P / Illumination
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.

the Dark Child
Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable...
DoCollect safe Q last hits and look for a supported approach after Lux spends the control that would stop it.
AvoidDo not cross a live binding and slow area only because Pyromania is ready.
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Use secure Disintegrate last hits to preserve mana. Keep a retreat route away from Lux's slow area rather than walking directly through it for a small trade.
After a binding attempt is spent, reassess whether a prepared stun is reachable before Lux can retreat. A missed spell creates a question to evaluate, not an automatic engage.
Use a closer allied angle or hold the stun for a threat already approaching. Avoid extending the whole team through Lux's controlled area to reach one distant target.
Unrated matchup notes. Inspect sources
Ability references are available for every opponent. Matchup advice covers 1 pairings; the rest are unrated.