Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his...
Aurelion Sol vs Bard
No matchup guide yet
There is no stored advice or rating for this pairing. The opponent's abilities are available below.
Bard: abilities Riot reference
P / Traveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Q / Cosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
W / Caretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
E / Magical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
R / Tempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Riot's tips against Bard
Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!