A physical dive forces contact despite your positioning
Zhonya's HourglassArmor and stasis can cover a dangerous response. Arrange allied protection for when stasis ends.

the Lady of Luminosity
Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve...
Use range and a controlled area to make a binding easier to follow, while retaining a safe route away from enemies who can close the gap. Mana and spell damage support this plan; they do not make every passive attack safe.
Luden's EchoMana, haste and spell damage support repeated wave access and ranged catch attempts.
ShadowflameAbility power and magic penetration strengthen a spell window that already has a reachable target.
Rabadon's DeathcapA later ability-power multiplier can support a damage-focused role when you can afford it without sacrificing a needed defensive answer.
Select a rune to read its effect.
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage : 15 - 100 based on level ( +0.05 AP and +0.1 bonus AD ) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
+ 18 Summoner Spell Haste + 10 Item Haste
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Choose according to the enemy team.
Armor and stasis can cover a dangerous response. Arrange allied protection for when stasis ends.
Magic resistance and a spell shield can protect one important interaction, provided earlier poke has not consumed the shield.
Percentage penetration can address that defensive investment instead of adding only flat damage.
Use E's slow area to restrict movement before deciding when to detonate.
Keep Q for a closing threat when another poke attempt would remove your escape window.
Take an Illumination attack only when entering attack range is safe.
Build guide. Sources